Book Review: Ellen Kushner's The Privilege of the Sword

by Scott Marlowe 8/24/2008 9:59:46 AM

n157605NOTE: I'm re-posting this from my old blog, just so I have the more relevant or useful posts all in one place.

The short of Ellen Kushner's The Privilege of the Sword: I liked it. Though I have to say I'm split.

But, first, a brief summary:

Lady Katherine Talbert goes to live with her Uncle, the Mad Duke, who has it in for Katherine's mother (the Duke's sister) and vows to leave her alone should she commit her daughter to living with him for six months. In that time, the Mad Duke completely changes her perspective on life and her place in it, having her trained as a swords(wo)man. Once she has mastered the sword, she can no longer go back to the life she would have otherwise led. It's as much a coming-of-age story as it is about the sordid politics the Mad Duke has immersed himself in. In the end, it's up to Katherine, with her Uncle's help, to save the day.

Now, on to my analysis...

On one hand, it's written exceptionally well. The writing flows naturally, the prose are very concise, never once does she launch into pages and pages of backstory or what I term 'excessive exposition', which is when a writer goes overboard dealing with a character's internal emotions or conflict. She keeps the story moving along from page-to-page, never really slowing with the exception of a page here and there where she gets a little too much into the intricacies of the lives of the young female aristocrats and their oh-so-harried social lives. The book was a delight to read, especially from the perspective of trying to learn, learn, learn everything I can so I can hopefully someday find success of my own with my own writing. Chalk this one up as a great learning experience.

On the other hand, there's not enough story there for my tastes. Kushner throws in a few smaller plotlines, one of which ties into Katherine's expertise with the sword, but the main plot didn't give me enough to sink my teeth into. I understand there are two other books which came out before The Privilege of the Sword (Swordspoint, The Fall of The Kings), but neither is necessary to understand this one (I haven't read either). So, what we have is Katherine learning the sword, her using her expertise to avenge a friend's honor, and the Duke playing a sort of chess game against one of his main rivals in the city. I'm afraid even that might be pushing it as the third point only comes into play towards the end.

In summary, The Privilege of the Sword is very well written but just didn't give me enough to truly enjoy it.

Book Review: Robin Hobb's Ship of Magic

by Scott Marlowe 7/28/2008 5:30:00 PM

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Robin Hobb is one of my favorite writers. I devoured The Farseer Trilogy and tore through The Soldier Son Trilogy.

It was with the same excitement that I dove into Ship of Magic, book one of The Liveship Traders. Unfortunately, this particular journey ended in disappointment.

Hobb's greatest strength is twofold: her characterizations and her world-building. She has a knack for creating believable, likeable, even detestable characters. Also, the settings she creates are top-notch: well thought out, realistic, and most definitely populated by 'believable' characters.

Ship of Magic does not falter in these areas. But ultimately it did fail to present to me a character which I could readily identify with. Therein lies the true strength of The Farseer and Soldier Son trilogies. Both have strong yet flawed and very sympathetic characters. Ship of Magic has Althea, who fits this bill to some extent, but because there are so many other characters and other plotlines, she gets lost amidst the clutter.

Which brings me to my second contention with Ship of Magic: it's just too darn long. Standing in at a hefty 800 pages, this monster of a book is, in my opinion, about 400 pages too long. I've given up such weighty (no pun intended) series as George R.R. Martin's A Song of Ice and Fire for wasting my time with books that go nowhere. While Hobb's pace moves along well enough, I still felt it suffered from bloat.

My last issue with Ship of Magic has to do with the characters, or rather my dislike of most of them. Kyle Haven is an ass. Wintrow is an unlikable wuss. Malta is useless.

Althea, already mentioned, stands out amongst these less than likable personas. Brashen, also, as a well thought out character whom I found myself genuinely rooting for.

At this point, I don't know if I want to invest the same amount of time in books two and three if book one is any indication of things to come. I don't know if either gets any better or worse in terms of page count. Also, as engaging as some (OK, two) of the characters are, the story lags. There's just not enough going on. It's mostly this trader family does this and the other one does that. The great thing about The Farseer Trilogy is that it has all the great characters but also an overlying mystery—what are the Outislanders doing to the people of the Six Duchies to turn them into such monsters and how are they going to stop the invasion? It's a strange happening that kept me reading on and on.

Ship of Magic just didn't have this same attraction.

Book Review: Tobias Buckell's Sly Mongoose

by Scott Marlowe 6/17/2008 8:55:00 PM

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Note: No spoilers.

Tobias Buckell posted a request for advanced readers for his upcoming science fiction novel, Sly Mongoose, and, of course, I took him up on it.

This is my first go-around with Buckell’s work, though I’ve had one of his other novels, Crystal Rain, on my radar for a long time. Sly Mongoose is and isn’t a continuation of the story told in Ragamuffin. While there are clear references to the story that unfolded in that previous book, at no time did I feel as if I was missing something by not having read it first. Needless to say, as I found Sly Mongoose to be a very enjoyable read, I intend to go back and read Ragamuffin. Now, on to the review…

Sly Mongoose is a fast-paced, enjoyable read. The .rtf version I previewed came in at 208 pages, so expect about the same in the hard cover or paperback versions. The book is scheduled for release about August.

Buckell wastes no time throwing us into the story: Pepper, our titular character, is free-falling from orbit through Chilo’s atmosphere with only a heatshield protecting him from the 2,000 degree, friction-induced heat. Pepper is no ordinary person, though. He’s a Mongoose Man, a cyborg-like, elite soldier whose primary duty is the preservation of the human race (kicking ass is his other priority).

Therein lies one of the main complexities of Pepper’s character. He’s extremely resourceful, intelligent, and experienced, having lived hundreds of years thanks to his cyborg implants, but he’s also pragmatic to the extreme, and not above sacrificing innocents if that’s what it takes for him to live to fight another day. If those less equipped to save themselves must be sacrificed, so be it. This dilemma lies at the heart of many conflicts for Pepper; it should go without saying that it also plays a part in the unfolding of events in Sly Mongoose.

In contrast to Pepper’s seemingly unlimited resourcefulness is Timas, a teenage resident of the floating city of Yatapek (which Pepper is falling to in the opening scene) on Chilo. Like Pepper, Timas belongs to an elite group, though not a military one. Timas is a xocoyotzin, a person specially chosen to service a mining machine that prowls Chilo’s surface looking for raw materials. Yatapek is not a wealthy city, and much of their technology has become outdated and fallen into disrepair. The environmental suits the xocoyotzin must wear to survive conditions on the surface are only large enough for younger people to wear, so that as one gets older eventually one becomes too big for the suit. For Timas, serving his city is a privilege and an honor, and so he fights to prolong his ability to serve in that role by ritually expunging himself of any food he eats. It’s a terrible burden to place on one so young; we learn a lot about Timas’s character and courage in those scenes alone.

There is more.

Pepper crash lands in Yatapek, and we soon learn exactly why he was de-orbiting with only a heatshield between him and certain death. You see, he was trying to get away from something, and it’s not long before that something follows him down. Other cities are alerted to the threat. One such city sends an emissary, a girl roughly Timas’s age named Katerina, who possesses an eye that all of her people are able to see through. Both her and Timas have pre-conceived notions of the other, notions that change as they gradually bond with one another. There is adventure, and action, and harrowing encounters… Like I noted above, no spoilers, but let’s just say that Pepper, Timas, and Katerina find the entire world of Chilo at risk and are thrust into the role of saviors.

Buckell draws from his Caribbean upbringing, so imagining a mech-warrior-like soldier with dreadlocks or distinctly futuristic, island-like cultures is not far from reality. I found this injection of originality refreshing, though I have to admit to some reluctance to embrace it at first if only because it’s not what I’m used to. I went with it, though, and Buckell makes it work. The author’s style is fast-paced: chapters are generally short and he wastes nearly zero time pontificating or throwing “info dumps” at the reader. His characters are engaging as well. I perhaps liked Pepper the best, but Timas is the true underdog here given his situation. I genuinely wanted to see him both fulfill his duty and save himself at the same time.

The only character I did not become engaged with was Katerina, who has sacrificed much of her individuality to serve as a speaker for her collected people. Perhaps it is that aspect of her make-up which has stolen part of her humanity and therefore disengages the reader from her. In any case, I think her role was greatly overshadowed by Pepper and Timas to the point of irrelevance at times. But that in itself takes nothing from the enjoyment of the story.

If you’re looking for a fun, fast-paced science fiction book, Sly Mongoose is it. I give it a thumbs-up.

As an aside, I also received an advanced copy of Seeds of Change and guess who just happens to have contributed a story to that compilation but Tobias Buckell himself. The story features Buckell’s principal character Pepper, so I’m eager to jump in. Review to follow…

Robert Asprin has passed, Thieve's World Review

by Scott Marlowe 5/24/2008 8:01:00 AM

Seems like too many legends (or at least notable people) in the science fiction and fantasy genres have been passing into the next world all too often of late.

This time it's Robert Asprin whose greatest influence, for me, was the Thieves' World series. The only thing left to say is: Thank you, Mr. Asprin, for such a wonderful collection of stories. It held me enthralled many a night when I was a child.

In honor of Mr. Asprin, I'm re-posting my Thieve's World post taken from my old blog. Here you go:

Thieve's World

don't mess with the Hell Hounds I read a lot when I was younger. Before college, before my first job back in California, before a move to Texas, a house & new job, marriage, dogs, another new job, realizing that I'm not getting any younger and if I really want to have a book published I better get on it... back when it seemed I had nothing but time (relative to how hectic life is now, anyway). I do still read, of course, just not as much. Where before it might have taken me a week or less to plow through a book, now it takes me 2-3 weeks if not longer.

Of those books I read when I was in my more formative years were such classics as Robert E. Howard's Conan series, Lloyd Alexander's The Chronicles of Pyrdain, C.S. Lewis's The Chronicles of Narnia, Stephen R. Donaldson's The Chronicles of Thomas Covenant the Unbeliever, Terry Brooks's Shannara books, and, last but not least, the series which will always have an honored place on my bookshelf, the 12-book anthology known as Thieves' World.

Let's go back a little. The original Thieves' World series began in 1979 with the debut book generically named Thieves' World. Later anthologies came out about once/year (or more) and ran until 1989 when the series went on hiatus, which basically means the authors/creators/editors all (or singly) decided it was time to take a break and devote time to other projects. Thieves' World was a "shared-world" anthology, meaning multiple authors had a hand in its creation, evolution, and in its cast of characters. As you can imagine, when you throw in such authors as Lynn Abbey, Robert Asprin, David Drake, Marion Zimmer Bradley, Poul Anderson, C.J. Cherryh, and others, you've got something special and, more importantly, a playing field fit for some real competition. You see, the authors were continuously trying to one-up the other, pitting the characters they created against those created by the other authors. Theft, extortion, kidnapping, blackmail, torture... all of these things were allowed. The one thing that was not allowed, the "golden rule" as Thieves World original coverit were, was that no author could kill another author's characters. Barring that, anything goes, and did.

Thieve's World was an inspiring series, both then and now. Lynn Abbey, you see, has started the series anew. The first book is Sanctuary, a novel length work that takes place many years after the heroes and villains of the original series are dead and gone or simply moved on. Most of them, anyway. As I read through Sanctuary, revisiting the city of the same name where much, if not all, of the storytelling takes place, I find myself longing to go back and re-read the first 12 books again. The Street of Red Lanterns, the Vulgar Unicorn, characters such as Shadowspawn, Tempus Thales, Molin Torchholder... by the gods, this is the stuff of legend! Imagine a boy first getting his glimpse of this wondrous place... a city where gods walked the streets, thieves and assassins plied their respective trades, priests, witches and hazard-mages met for a quiet drink or to do battle, the S'danzo read the future, and the walking dead ruled in a part of the city called The Shambles.

Now, the series continues with Sanctuary. Written by Lynn Abbey, who is one of the original editors and contributors of the series, Sanctuary is a novel that bridges the time-gap between those original 12 books and what appears to be a new shared-world series with multiple contributing authors. I won't say a whole lot about the novel Sanctuary right now other than that I like it. I'll save the rest for a future review.

Look at your own world in your fiction and see if you think you might invoke such nostalgia and wonder 10, 20, or even more years from now when some reader is reminded of your work. All too often fiction of all kinds comes and go's, forgotten as it falls out-of-print. Even the original Thieves' World books are out-of-print, though there is a movement to revive the series.

For now, though, if you don't own a previous run of those first 12 books and can't find them on eBay, you'll have to satisfy yourself with Sanctuary and the books that come after.


For more info about Thieves' World:

http://www.thievesworld.info/novels/12base.htm

http://www.lynnabbey.com/TW/thieves__world.htm

Book Review: Robin Hobb's Soldier Son Trilogy

by Scott Marlowe 3/4/2008 3:31:00 PM

Eos Books was kind enough to offer me an ARC of Robin Hobb's Renegade's Magic a couple of months ago. While I was delighted to receive the book, the fact of the matter was that I hadn't read either book one or two of the series! I do consider myself a fan of Hobb, though, and scolded myself profusely for having fallen behind. In any case, I immediately purchased Shaman's Crossing and Forest Mage, books one and two of The Soldier Son Trilogy. That is the only excuse I can offer for the lateness of this review. Standing in at 591 pages, 726 pages, and 662 pages, respectively, it took some time to consume Hobb's always excellent prose, world-building, and engaging characters. I'm going to begin, briefly, with Shaman's Crossing, if only because that's where I began this journey. Here we go...

Shaman's Crossing

Enter Nevare Burvelle, second son of a second son, fated because of his birth order to become a soldier in his king's cavalla (cavalry). Much of this first book in the series deals with Nevare's childhood: how his father initiates him into his birth-fate, begins to meld him into the man he must one day become, and, finally, sends him off to the King's Academy where he will learn the business of soldiering. Along the way, as you would expect, Nevare becomes entangled in a web that neither he nor the reader will fully understand until events unfold in Renegade's Magic.

I found Shaman's Crossing fully engaging. Nevare's early years on his family's estate draw you in from the start, introducing us to his father's war history with the Plainspeople and Nevare's own bond with one Plainsman in particular. There was almost a low point where Nevare is at the academy, what with the mundane day-to-day life of a student and all, but Hobb keeps the reader interested with a myriad of sub-plots and a cast of real, believable characters who each have difficulties or challenges of their own. It was a lot of fun reading the beginnings of what becomes a much larger story for Nevare, and I'd scarce put Shaman's Crossing down before Forest Mage was in hand and turned to page one.

Forest Mage

Take a look at the cover to the right. Click on it to view the larger image or go here if that doesn't work. Really look at it. This is masterful work, and I'm really not talking about the quality of the artwork itself (though it is considerable). This cover is important because, more than any other cover I've seen for this series in all it's many editions, it symbolizes what the Soldier Son Trilogy is all about. You have a man--a cavalry soldier--sword drawn, facing the mists of the forest and the ominous mountains beyond. There is fire, carnage, and an overwhelming feeling that something is out there. Is it coming? Is it waiting for our cavalryman's charge? We don't know, but clearly the man senses the danger he's in else his sword would not be drawn.

The soldier, of course, represents Nevare. I say "represents" because Nevare never becomes that man--that soldier--being shown on the cover. Something happens to him, something that was begun in Shaman's Crossing that spills over here. He never becomes the Soldier Son he was supposed to be. Instead, he changes in ways I won't report here least it take something away from your own reading. Suffice to say bad things happen. He's in a sorry state. Yet he battles on, searching for a solution to a dilemma begun in book one which has taken everything from him but his life. Even that, however, might be forfeit if he doesn't come to terms with who and what he has become.

Again, Hobb draws us in with her masterful storytelling. I honestly felt for Nevare's misfortune and kept turning the pages because I wanted to see him succeed. Sad to say, he doesn't. Not in the way we hope, anyway. Forest Mage, like any middle volume, is a bridge between book's one and two, though it does wrap up a good part of Nevare's misfortune (and one of his lives--read the book to understand that!) and sets him on the road to finality as told in Renegade's Magic.

Renegade's Magic

An SFFWorld Favorite for 2007, Renegade's Magic concludes the story of Nevare Burvelle, a second son fated to become a Soldier Son in his king's army. Life takes some unexpected turns, however, as Nevare is called to a different destiny. Drawn by magic to the frontier where his king is waging war against the Specks, Nevare finally succumbs to the forces taken control of him and, instead of fighting his king's enemies, he joins them. Thus begins Renegade's Magic.

Renegade's Magic is a continuation in excellence--excellent storytelling, excellent prose, excellent characters. Hobb has created a world that transcends the classic good vs. evil model, where everyone has the potential for either. If there is any weakness at all in this trilogy it's that, in the end, no one is really "evil". Characters may do despicable things, but, once we understand their viewpoint, I found myself often sympathizing with them regardless of what they'd done or why they'd done it. It makes it hard to want any one individual to come out, in the end, as the victor. The truth of the matter, though, is that there are multiple victors. But victory comes at a price. No one is left unscathed, least of all Nevare, who sacrifices much, oftentimes without even fully comprehending what is happening to him or why (not until the very end, anyway).

Magic plays a dominant role in the Soldier Son Trilogy. So much so that magic itself becomes an entity unto itself. The manner in which magic is mastered is both unique and intriguing, though I have to admit I was a little put off by it at first. I hate to throw out a spoiler (so I won't), but suffice to say magic actually transforms the wielder physically. The end result is a hero who, well, doesn't appear very heroic. I don't think there's any doubt Hobb was making a statement here about our own society, and how we often judge people by their outward appearance. This failing of our own society also exists in Nevare's world, except that only Nevare's own people loathe the change that has overcome him. Their enemies, the Specks, actually hold him in great reverence. It makes for an interesting dichotomy in terms of the storytelling and character development.

Past experience with Robin Hobb's work really had me expecting a bittersweet ending (think Fritz in the The Farseer Trilogy). Instead, I was pleasantly surprised. I won't go so far as to say the ending is all roses (even roses have thorns), but there is a certain gratification I felt as I finished the final sentence. Nevare's world may have been turned upside-down, but, with will and tenacity and a heavy dose of plain stubbornness, he comes out alright in the end.

Renegade's Magic was a worthy conclusion to an excellent story.


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Scott Marlowe Fantasy writer, blogger, fantasy/sci-fi fan. This blog is about me, my writing, and anything that comes to mind.

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